Houdini Practices

Animation Editor Practice

I learned how to use the animation editor in Houdini to modify the animation in multiple ways, and several taps can change the look of the animation graph.

Smoke Machine

I used basic polygons and copy nodes to make the support bars cloth, and then I keyframed them to make the rotate animation. The furnace and the rotor shaft are all made by revolve modes, and I used the boolean node to cut out the shapes of the rotor shaft. The smoke was made of billowy smoke, which was intended to rise up the cloth. The smoke went through the cloth at the beginning, and I used vdb to create the static objects to make a collision between the furnace and the cloth.

Wineglass explosion

I made this wineglass explosion simulation by following the tutorial online. I used the curve tool to carve the wineglass into several random pieces, which allowed the exploded glass pieces to fly when the bullet hit them. I used the stage in Houdini to render the final animation.

Walking cloth animation

I made this walking cloth animation in Houdini. The mocap biped model in Houdini provides multiple basic movements, like walking, jumping, and running. etc. I made the cloth collision by using a grid and rendered the final animation.

Boat And Ocean Simulation

I made this boat simulation and collision with the ocean. The ocean is made of particles and I did the model setup at first. The process was complicated and it wasn’t great at the beginning. I kept improving it until the boat stayed on the ocean instead of dropping down. I made a preview video at the end to see the effect.

Endless Blossom

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